Thursday, October 13, 2016

My Videogame Club- Sonic Boom: Rise of Lyric


By Patrick Hawes-DeFrias
Each week I meet up with a group of friends to play through a game that at least one of us never had the opportunity to play. Generally, we try to pick some kind of hidden gem- something from an indie company, an old, obscure JRPG, or even a fan-made game or romhack. However, as a joke, I added the now infamous Sonic Boom: Rise of Lyric to the list of choices, jokingly saying “hey, we play so many good games, we should switch it up by playing something bad!” Little did I know that, on a whim, my friends would respond with an apprehensive “sure, why not?”
And so we delved into the game some say rivals the anti-quality of the legendary Sonic the Hedgehog (2006). We hoped to see for ourselves firsthand if this game really was another speedbump in the franchise’s momentum, or if everyone was too quick to judge it. And with Sonic Mania and the untitled Sonic ‘17 coming out next year, each gaining all sorts of fan recognition, why not contrast what could be the series’ potential rebirth with the possible worst it has to offer?
So, you may ask yourself, is this game as bad as everyone says it is?
Yes. Yes it is.
End of article, right? Well, no, not quite. You see, I knew the game at the very least wouldn’t be very good. Everyone talked so much about it when it came out that there was no question it would be bad. There’s reviews, several Let’s Plays, and videos dedicated to pointing out all the hilarious bugs in the game. In fact, it’s SO bad… that I ended up playing the game on my own. My friends tapped out about an hour in. After playing for that long though, I was in it for the long haul. So I kept it going, using a speaker plugged into the Wii U gamepad to let my friends experience the cutscenes while they played Bloodborne. I wanted to experience it firsthand. There’s a big difference between seeing a bad game, and playing one… Plus, I knew I’d have plenty to talk about afterwards. But regardless, once you saw the title you knew I was talking about a bad game. So we’ll be taking a different approach to this article later.
But make no mistake, first I WILL point out the horrible things I experienced. Here’s a list of the highlights:
1. The music is very forgettable. This is a crying shame, even the bad Sonic games tend to have at least a few great songs. But here? Nothing. Not even a version of the classic song “Sonic Boom” from Sonic CD. All you get is some generic “adventure” music. And that just boggles my mind because the composer, Richard Jaques, has composed great music in several videogames before, including a few tracks from the Jet Set Radio games. Hell, some of the games he worked on were in the Sonic series! Sonic R was certainly not that good, but anyone who’s heard the soundtrack will tell you that those songs will be stuck in your head forever.
2. The video editing is terrible. Characters will be t-posed (a pre-animated pose used in rendering) while cutscenes load and run through objects where a scene was clearly supposed to end. There’s black space in between every cinematic cut… there’s videos that detail the visual oddities in this game far better than writing can convey, but the bottom line is this- every cutscene looks unfinished. The game itself doesn’t seem finished, sure, but the cinematics literally look like someone made the footage and just didn’t clean them up before putting it into the game. There’s several scenes where Sonic and pals are running down a path and you can see exact copies of them further down the path in a t-pose. Now, I’m no cinematographer but I believe the t-poses were meant to be references the animators made for themselves so that they’d know where to put the characters after the camera angle changes, but they weren’t deleted in the final build.
 3. The game runs horribly. Moving from one area to another will cause a massive dip in FPS, the running segments are incredibly choppy, and when using the co-op feature the game becomes virtually unplayable. I’ll get into that in a second, since it’s so bad it warrants its own section. But regardless, this game does NOT operate as a modern game should. And with the sheer amount of movement you have to do, these constant frame drops start to kill your eyes.
4. The co-op is awful. We tried it for a bit, just to see how it worked. The answer? Barely. As stated earlier, it causes massive frame drops. This, combined with the other sources of frame drops, will cause the game to turn into a Powerpoint at times. Beyond that, the game has this annoying mechanic where if players get too far away from each other it’ll snap one player to  the other. This feature is completely broken. For one, the game can’t really decide who gets snapped to whom. Let’s say you and your partner are doing a platforming section. If one player gets stuck, but the other gets across, then in theory the player who got stuck would snap to where the end, that way they could keep going. Alternatively, the game should default to always snap player 2 to player 1, that way it’s always consistent. However, this game doesn’t do that 9 times out of 10. Sometimes player 2 will make it across and player 1 will snap to them. Ok, that’s fine. Sometimes player 2 will make it across, and snap to player 1. That could be fine I suppose, if that’s what should happen every time. But it doesn’t, so you never know what to expect. In fact, the game is really random about how far apart you have to be for the snap to occur, so sometimes you’ll just randomly snap to each other during the platforming section, thereby forcing one of you to die. Which will put you at the last checkpoint. Which will cause you to keep snapping. Over. And over. AND OVER. We got stuck on a simple platforming section for about 5 minutes due to this, which was one of the tipping points that caused my friends to give up.
  5. The story and levels are forgettable. It starts in-medias-res, with Sonic getting shot and being crushed by a ton of rocks. Guess what? When that part of the game happens, Sonic gets up and is fine about 30 seconds after. So the game starts out with a fake dramatic moment. Great. After that, we see Sonic, Tails, Knuckles, and Amy running through the jungle chasing Eggman. One thing leads to another, and they get cornered against a giant door by Eggman and Metal Sonic. They notice that the door is engraved with what looks like images of Sonic and Tails, as well as some sort of hand reader console. Sonic uses the hand reader, despite his friends saying that they can handle it. Metal Sonic then blasts, and Sonic, clearly seeing that his friends can in fact NOT handle it, opens the door so everyone can run inside before the door slams shut and everyone chides Sonic for locking them. After that, the group accidentally wakes up an ancient snake named Lyric, who threatens to destroy life on the planet, and of course Sonic is scolded once again. But, as far as I can tell, he was just looking out for his friends. So remember kids, let your friends do dangerous and stupid things, because if you try to be prudent and cautious you’re just keeping them from showing their worth. That’s an interesting moral. After this, they basically just stumble around for a while collecting various McGuffins in the forms of crystals before Lyric can, so pretty basic Sonic scenario. The only other part that really stands out is that at some point Sonic and Tails end up going back in time after finding some lab from an ancient civilization and turning on a time portal by accident. Their actions inadvertently cause Lyric to be sealed away, thus explaining why he was found in ruins depicting Sonic and Tails. After that, it’s just a typical romp around the levels until the final showdown. Honestly this story isn’t much different conceptually from other Sonic games… it just doesn’t have nearly the same kind of energy or excitement. Yeah, your average Sonic the Hedgehog game isn’t a masterpiece of writing, but they all have somewhat interesting, likeable characters and cool set pieces. Everyone remembers City Escape from Sonic Adventure 2, which involves grinding through a Los Angeles-like city on a sheet of metal then getting chased by a giant truck. The scenes with Tikal from Adventure are pretty trippy, and certainly memorable, as are the levels including the Egg Carrier and a giant casino. Even the older 2D games are memorable despite having virtually no story to speak of thanks to their levels. But here? Nothing. You might notice I haven’t even mentioned the levels in Sonic Boom: Rise of Lyric yet. That’s because, barring a few key exceptions, every level consists of either A) running through a canyon, or B) running through some ancient ruin. There are a few set pieces I suppose, like a fight with Metal Sonic or a point where Shadow the Hedgehog literally comes out of nowhere and fights you, but even then they’re just memorable because of nostalgia. There is a part where you control a boat, and another with a submarine. They stand out because they’re really bad. The only actual level that I can fully call to mind was the underwater facility that Sonic and Amy go to. I remember it because of three major factors: 1) The level somewhat reminded me of the Lost Precursor City from Jak and Daxter, which was one of my favorite levels from that game. 2) There’s a set piece where a giant octopus-robot chases you through a narrow passageway. There’s countless things I could say it reminds me of, but Sonic decides to stick with Jurassic Park, as he makes a “Must go faster!” reference. And 3) At one point, the area opens up into a massive, pretty cool looking cavern with upward-moving waterfalls that reminded me of Hollow Bastion from the original Kingdom Hearts. Now, there’s nothing inherently wrong with being derivative, but if all a game does is remind me of other, better media, then the game has failed to get its own identity.
6. The characters. Ok, so the characters of the Sonic franchise have never been too deep. At its core it’s a game meant for people of all ages, but specifically for kids to enjoy. As such, we deal with characters that are essentially tropes. Sonic is the wisecracking adventurer, Tails is the brain, Knuckles is the big guy, and Amy is the girl with a crush. All of these kinds of characters have existed since storytelling started, and are constantly present in today’s writing since they work well as convenient storytelling tools. What is done with the characters beyond that baseline concept is how depth is created, and how people start to care about them. While it’s true that Sonic’s cast is generally basic, they all still have their own quirks that make them unique. But in Rise of Lyric, some of the characters are reduced down to the most basic form of their trope. Sonic comes out of it the most intact, thankfully. A product of the 90’s, Sonic is supposed to be cool and he goes fast to set him apart from other platformers. And of course, when he eventually got put into a scenario where he could talk, he obviously became a wisecracking smartass. The first time I could find of Sonic full-on speaking was in The Adventures of Sonic the Hedgehog (one of the older cartoons). That show pretty much set the precedent for what Sonic’s personality is, and it continues today throughout the games, comics, the newer cartoons, and so forth. So what sets him apart from his peers under the banner of the wisecracking adventurer? Well, he’s fast. Not just in terms of movement, “speed” seems to be the underlying concept he lives his life by. He’s always on the move, out to have new experiences in life. He’s also horribly impatient and rushes into his problems head-on, which can get him into trouble. And his motivation for always bumping heads with Dr. Eggman? Well, there’s wanting to uphold justice, protecting his friends, and so forth. But above all else, Sonic fights Eggman, wisecracking the whole time, because it’s fun. Sonic finds it incredibly entertaining to get under Eggman’s skin, and constantly mocks him in order to push his buttons. So, how does that compare with his Rise of Lyric version? Well, he’s still centered on speed and likes adventure, but it’s much more toned down here. We only ever get to see Sonic as he’s going from point A to point B, so his speed seems much less of a part of his character, and much more of a necessity to progress the game. The jokes he makes tend to just be pop culture references, which can be infuriating. All that’s left is…an adventurer who cracks wise. Bear in mind, Sonic is by FAR the character least harmed in the characterization department. Tails, normally the naïve but smart sidekick, usually looks up to Sonic and support him with his inventions and strategies. Here? He’s the smart guy. He decidedly does not contract any of his words, which always sounds incredibly forced and unnatural. Secondly, he endeavors to utilize larger, multifaceted words and phrases with the intention of sounding more sophisticated than his peers. It doesn’t make him sound smart. It makes him sound pretentious. Knuckles has always been a guy who’s easily fooled, but has a strong resolve and sense of duty, motivated to help his friends and protect the Master Emerald. Here? He’s dumb and punches things. The first thing he does in the game is look at his hands to figure out left and right, and it’s not a great introduction. He’s constantly shown in this light. Amy, however, is the worst. In other media, Amy is a girl driven by her crush for Sonic. She follows him to the ends of the earth, sometimes into danger, since he’s her hero. But, she’s not helpless- far from it, since if she’s in trouble she’ll just start swinging the giant sledgehammer she carries around with her. But here she’s just “the girl.” Occasionally, she says “Girl power!” or something along those lines. The prior iterations of Amy weren’t exactly revolutionary for female presence in video games, since her entire motivation in life being a guy. At least it was something. Here? If it weren’t for the cutscenes or the characters chiming in with voice clips now and then, I’d forget she was even there. Oh yeah, speaking of that- throughout the levels, characters will make little remarks about what’s going on. For example, in the Metal Sonic fight Amy might let you know he’s about to start leaving bombs on the path, or they might comment about what happened in the last cutscene. Sometimes it’ll just be random banter. Sonic will say something, Knuckles will make a dumb remark, Amy will point out how dumb it is, and everyone laughs as Knuckles grumbles. This is all fine, it’s a little trick to help immersion and make you feel as though the characters are actually going on an adventure. The last use of these voice clips, however, is what infuriated me throughout the game. They talk about various level elements, like rings, speed pads, and ramps as you interact with them. Why is this a problem? They don’t do it just once in a while, they comment on every other item and just will NOT SHUT UP. There were platforming sections where I would hit bounce pads into rings, onto a zip-line, then onto a speed pad that sent me off a ramp, and everyone had something to say about each object I touched. However, there was one moment that my friends and I will continue to laugh at to this day. Sonic and Tails were running on water through an old flooded tunnel. At one point, there were ramps that could be used to get to higher areas and jump over obstacles. Upon doing so for one of the ramps, Sonic said “Hey look, ramps!” followed immediately by Tails saying “Do you think we can use these as ramps?” Gee Tails, can you use those ramps as ramps? I’m not sure.
 7. This is not a Sonic game. Not really. What’s the defining aspect of a Sonic the Hedgehog game? Speed obviously. Problem- most of this game is not fast. The only real sense of speed comes from the scripted running segments…which is really unfortunate, because that idea immediately conjures up images of Sonic ‘06. So, other than these scripted segments, the game feels like a light jog. Sonic Boom is actually an action-adventure brawler where so you jog from one combat encounter to another, occasionally switching between the characters to deal with their specific puzzles. As a spin-off game, I can’t really say that the game in and of itself is bad. Mario RPG doesn’t play like standard Mario games, the Metroid Prime games don’t play like the main Metroid titles, but I can deal with the spin-off not playing like the main game if it’s good. As I’ve described to you just now, this game is NOT good. So, rather than a divergent gameplay style adding a new, interesting way to play as a character I’m familiar with. Instead, I’m left with a bad game pretending to be a Sonic game.
Now I really could go on, but you get the idea. These are what I found to be the worst of the worst in this game. But in any storm there is a calm, in every cloud a silver lining. So, as a challenge to myself, I’m going to try and extract whatever good points are left in this game.
 1. The Sonic Boom license. No, seriously, Sonic Boom is pretty good. I’ve seen a bit of the show, and the episodes were pretty well-written, all things considered. I could tell that the characters are a bit simple in the show, but nowhere NEAR as drastically as in Rise of Lyric. Sonic is pretty much as he should be, and so is Tails. That whole “never contract, always use big words” thing that makes him sound like a snobby robot is gone. Knuckles is dumb, but not anywhere near as dumb as in the game. Mostly, he’s really naïve and gets his facts mixed up. Amy HAS A PERSONALITY, which is already a huge lead over her game version. Her crush on Sonic is back, but it’s not at the forefront of her very being, as it is in other Sonic media. Sonic Boom’s Amy is probably the best characterization I’ve seen for her. With good writing and development, I’m sure this property could get some great games made from it. In fact, from what I’ve heard the 3DS Sonic Boom games are pretty good, though I’ve yet to play them myself.
 2. The open world. If there was ever a property where a vast open world setting could work, Sonic would be near the top of the list. It’s a property where characters can go super-fast, fly, teleport, and more. I remember when I used to play DC Universe Online, and some of the most fun I had in that game was taking my character with super-speed and exploring Metropolis, running on water and over buildings, digging through every nook and cranny for collectibles. That idea, with the polish of a main-series Sonic game, could potentially be tons of fun.
3. Multiple characters to play as. Now, when many fans think of having several playable characters in a Sonic game, they have flashbacks to fishing as Big the Cat. But that’s not a fault of the concept itself, and I’d argue that the other characters in the Sonic Adventure games, while not being as fun to play as Sonic, were still enjoyable in their own right. What I think would be the best direction would be a Sonic 3 and Knuckles system, where each character goes through the same areas, but has different strengths and weaknesses that allow them to complete the levels in a different way, taking different paths and so on…and with the small amount of footage and news we’ve seen about Sonic Mania, it seems that Sega might have the same idea.
 4. Swapping between characters on the fly. This game borrowed that concept right from Sonic Heroes, which had a trio of hero types (speed, power, and flight) working as a unit, and you could swap between them as needed. I don’t know if the two ideas would necessarily work together, but it’d be an interesting idea to try out in a better game. Regardless, these two ideas are, independently, good in their own ways.
5. A new main villain. Lyric is boring, but the IDEA of another villain temporarily usurping Eggman’s antagonist role has worked before, and is honestly a good change of pace now and then.
 6. The Enerbeam. In the show, as well as the game, the Enerbeam is basically a laser that can be used as a rope or a grappling hook. Characters use it to tie up enemies, throw them, and use the zip-lines. It’s a really basic concept, but the idea of using a grappling hook in a fast-paced environment could lead to very interesting and unique platforming sections.
 7. Glyphs. There are a few items that the characters can equip in the game called “Power Glyphs” that you get from doing side missions. These give you passive abilities, like reducing how long it takes to charge up a heavy attack. I found them pointless and didn’t bother to get any other than the one you get in the tutorial for side missions, but the idea of a Sonic game with equipment could take the game to an interesting action RPG direction.
And that’s all I can think of. Hey, I was surprised I could find any positives at all. Do these good ideas make up for the fact that Sonic Boom: Rise of Lyric is arguably the worst Sonic game ever? No, not really. But hopefully Sega can learn from this experience. Well, I say that but it was really Big Red Button that made this game. I suppose that Sega simply learned to never work with that company again. I went to Big Red Button’s website to see what they’re doing now. Apparently they’re still in business, and they’re working on Virtual Reality titles. Interestingly, on their home screen they have a background that switches between screenshots from what I assume are the games they’ve worked on and are currently working on. To my shock there is an image from Rise of Lyric there. I have to wonder why they left that image on the front page, as there is NO reference to the projects they’ve worked on in their website beyond that. I understand that the game had some significand production issues, though all I have to go on is an interview with the company’s co-founder from polygon. I have to wonder if the company as a whole is proud of the game. They did make a videogame, which is no small feat. But with the sheer amount of backlash I have to wonder why they wouldn’t try to disassociate themselves from the game as much as possible. Well, perhaps if their new VR games turn out well, they’ll have one of the greatest comebacks in the history of videogame companies. If not? Well…I guess they’ll run out of road at that point.
Sources:
wikipedia.org 


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